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   |  <script type="text/javascript">         window.onload = function () {                          var canvas = document.getElementById("myCanvas");             var context = canvas.getContext("2d");                          var speed = 500;                          var a = 20                          var upKey = 87             var leftKey = 65             var downKey = 83             var rightKey = 68             var pauseKey = 27                          var direction;                          var snake = new Array();             var snk = new Object();             snk.x = 100             snk.y = 100             snake.push(snk)                          var x0             var y0
              var inter                          var drawSnake = function () {                                  if (snake[0].x < 0 || snake[0].x >= 500 || snake[0].y < 0 || snake[0].y >= 500) {                     alert('你失败了!')                     window.clearInterval(inter)                     snake = new Array();                     snake.push(snk)                 }                 for (var i = 0; i < snake.length; i++) {                     if (i != 0 && snake[0].x == snake[i].x && snake[0].y == snake[i].y) {                         alert('你失败了!')                         window.clearInterval(inter)                         snake = new Array();                         snake.push(snk)                         break;                     }                     var obj = snake[i];                     context.beginPath()                     context.rect(obj.x, obj.y, a, a);                     context.stroke();                 }             }                          var singelRect = function (type) {                 if (type) {                     x0 = a * parseInt(Math.random() * (500 / a));                     y0 = a * parseInt(Math.random() * (500 / a));                 }                 var flag = true;                 for (var i = 0; i < snake.length; i++) {                     if (x0 == snake[i].x && y0 == snake[i].y) {                         flag = false;                         break;                     }                 }                 if (flag) {                     context.strokeStyle = '#000'                     context.beginPath()                     context.rect(x0, y0, a, a);                     context.stroke();                 } else {                     singelRect(1)                 }             }                          var eat = function () {                 var food = new Object();                 food.x = x0;                 food.y = y0;                 snake.unshift(food)                 singelRect(1);                                  if (snake.length % 10 == 0) {                     speed -= 100                 }             }                          var autoMove = function (keyCode) {                 var leader = new Object();                 switch (keyCode) {                     case upKey:                         if (snake[0].x == x0 && snake[0].y == y0 + a) {                             eat()                         }                         leader.x = snake[0].x                         leader.y = snake[0].y - a                         direction = upKey                         break;                     case leftKey:                         if (snake[0].x == x0 + a && snake[0].y == y0) {                             eat()                         }                         leader.x = snake[0].x - a                         leader.y = snake[0].y                         direction = leftKey                         break;                     case downKey:                         if (snake[0].x == x0 && snake[0].y == y0 - a) {                             eat()                         }                         leader.x = snake[0].x                         leader.y = snake[0].y + a                         direction = downKey                         break;                     case rightKey:                         if (snake[0].x == x0 - a && snake[0].y == y0) {                             eat()                         }                         leader.x = snake[0].x + a                         leader.y = snake[0].y                         direction = rightKey                         break;                     default:                         return;                 }                 snake.unshift(leader)                 snake.pop();                 context.clearRect(0, 0, 500, 500);                 singelRect()                 drawSnake()             }                          window.onkeydown = function (event) {                 var e = event || window.event || arguments.callee.caller.arguments[0];                 if (e && (e.keyCode == upKey || e.keyCode == leftKey || e.keyCode == downKey || e.keyCode == rightKey || e.keyCode == pauseKey)) {                     autoMove(e.keyCode)                     window.clearInterval(inter)                     inter = setInterval(function () {                         autoMove(e.keyCode)                     }, speed);                 }             }                          drawSnake()             singelRect(1);
 
 
          }     </script>
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