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| <script type="text/javascript"> window.onload = function () { var canvas = document.getElementById("myCanvas"); var context = canvas.getContext("2d"); var speed = 500; var a = 20 var upKey = 87 var leftKey = 65 var downKey = 83 var rightKey = 68 var pauseKey = 27 var direction; var snake = new Array(); var snk = new Object(); snk.x = 100 snk.y = 100 snake.push(snk) var x0 var y0
var inter var drawSnake = function () { if (snake[0].x < 0 || snake[0].x >= 500 || snake[0].y < 0 || snake[0].y >= 500) { alert('你失败了!') window.clearInterval(inter) snake = new Array(); snake.push(snk) } for (var i = 0; i < snake.length; i++) { if (i != 0 && snake[0].x == snake[i].x && snake[0].y == snake[i].y) { alert('你失败了!') window.clearInterval(inter) snake = new Array(); snake.push(snk) break; } var obj = snake[i]; context.beginPath() context.rect(obj.x, obj.y, a, a); context.stroke(); } } var singelRect = function (type) { if (type) { x0 = a * parseInt(Math.random() * (500 / a)); y0 = a * parseInt(Math.random() * (500 / a)); } var flag = true; for (var i = 0; i < snake.length; i++) { if (x0 == snake[i].x && y0 == snake[i].y) { flag = false; break; } } if (flag) { context.strokeStyle = '#000' context.beginPath() context.rect(x0, y0, a, a); context.stroke(); } else { singelRect(1) } } var eat = function () { var food = new Object(); food.x = x0; food.y = y0; snake.unshift(food) singelRect(1); if (snake.length % 10 == 0) { speed -= 100 } } var autoMove = function (keyCode) { var leader = new Object(); switch (keyCode) { case upKey: if (snake[0].x == x0 && snake[0].y == y0 + a) { eat() } leader.x = snake[0].x leader.y = snake[0].y - a direction = upKey break; case leftKey: if (snake[0].x == x0 + a && snake[0].y == y0) { eat() } leader.x = snake[0].x - a leader.y = snake[0].y direction = leftKey break; case downKey: if (snake[0].x == x0 && snake[0].y == y0 - a) { eat() } leader.x = snake[0].x leader.y = snake[0].y + a direction = downKey break; case rightKey: if (snake[0].x == x0 - a && snake[0].y == y0) { eat() } leader.x = snake[0].x + a leader.y = snake[0].y direction = rightKey break; default: return; } snake.unshift(leader) snake.pop(); context.clearRect(0, 0, 500, 500); singelRect() drawSnake() } window.onkeydown = function (event) { var e = event || window.event || arguments.callee.caller.arguments[0]; if (e && (e.keyCode == upKey || e.keyCode == leftKey || e.keyCode == downKey || e.keyCode == rightKey || e.keyCode == pauseKey)) { autoMove(e.keyCode) window.clearInterval(inter) inter = setInterval(function () { autoMove(e.keyCode) }, speed); } } drawSnake() singelRect(1);
} </script>
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