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| <script src="http://apps.bdimg.com/libs/jquery/1.11.3/jquery.min.js"></script> <script type="text/javascript"> $(function () { var canvas = document.getElementById("myCanvas"); var context = canvas.getContext("2d"); var d=12; var a=60; var directMap = { 'W':0, 'S':1, 'A':2, 'D':3, '&':0, '(':1, '%':2, '\'':3 }; //当前屏幕上所有的块 var blocks = [ 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 2 ]; var newBlocks=[];//blocks的备份,用来保存目标状态 var newIndex=[];//保存每个块的目标位置,如newIndex[4]=8表示第4个块移动到第8个块的位置(下移一格) //生成新数字 var another_num = function(){ var empty = []; for(var i = 0 ; i < blocks.length; i++){ if(blocks[i]==0){ empty.push(i) } } var idx = empty[parseInt(Math.random() * empty.length)]; blocks[idx] = Math.random() < 0.8 ? 2 : 4; drawBlock(idx) }; //通过数组下标(0-15)计算4个相关的值 var getPositon = function(n){ var obj = {}; obj.i = n%4;//第几列(从0开始) obj.j = parseInt(n/4);//第几行(从0开始) obj.x = (obj.i+1)*d+obj.i*a;//横坐标 obj.y = (obj.j+1)*d+obj.j*a;//纵坐标 return obj; }; //画单个块和数字,若不指定x,y的值,则由index计算得出 var drawBlock = function(index,dx,dy){ context.fillStyle = '#ECE0C8'; var num = blocks[index]; if(num==0)return; var x = getPositon(index).x; var y = getPositon(index).y; if (dx != null)x = dx; if (dy != null)y = dy; context.fillRect(x,y,a,a); var fontSize = 30; var l = num.toString().length; if(l==4){ fontSize=25 }else if(l==5){ fontSize=20 } context.font='bold '+fontSize+'px Meiryo'; context.fillStyle = '#7C736A'; x=x+(a-fontSize*2*l/3)/2; y=y+(fontSize+a)/2;
context.fillText(num.toString(),x,y); };
var merged=[]; //将cur合并到pre,若成功合并则返回pre,没合并则返回cur var merge=function(pre , cur){ if(newBlocks[cur]!=0){ if(newBlocks[pre]==0){ newBlocks[pre]=newBlocks[cur]; newBlocks[cur]=0; return pre }else if(newBlocks[pre]==newBlocks[cur]&&merged.indexOf(pre)==-1){//已经合并过一此的pre块不再合并 newBlocks[pre]*=2; newBlocks[cur]=0; merged.push(pre); return pre }else{ return cur } }else{ return cur } }; //块的合并;计算本次操作后每个块目标位置(保存至newIndex数组) var getNewIndex = function (direct) { merged=[]; switch (direct) { case 0: for (var j = 0; j < 4; j++) { for (var i = 0; i < 4; i++) { var k = 1; var index = 4*i+j; while (4 * (i - k) + j >= 0) { index = merge(4 * (i - k) + j, 4 * (i - k + 1) + j); if(index==4*i+j)break; k++; } newIndex[4*i+j]=index; } } break; case 1: for (var j = 0; j < 4; j++) { for (var i = 3; i >= 0; i--) { var k = 1; var index = 4*i+j; while (4 * (i + k) + j < blocks.length) { index = merge(4 * (i + k) + j, 4 * (i + k - 1) + j); if(index==4*i+j)break; k++; } newIndex[4*i+j]=index; } } break; case 2: for (var i = 0; i < 4; i++) { for (var j = 0; j < 4; j++) { var k = 1; var index = 4*i+j; while (j - k >= 0) { index = merge(4 * i + j - k, 4 * i + j - k + 1); if(index==4*i+j)break; k++; } newIndex[4*i+j]=index; } } break; case 3: for (var i = 0; i < 4; i++) { for (var j = 3; j >= 0; j--) { var k = 1; var index = 4*i+j; while (j + k < 4) { index = merge(4 * i + j + k, 4 * i + j + k - 1); if(index==4*i+j)break; k++; } newIndex[4*i+j]=index; } } break; default: break; } }; //动画结束后刷新每个块的信息,产生一个新的块 var stopMoving = function(){ init(); for(var n=0;n<blocks.length;n++){ blocks[n]=newBlocks[n]+0; drawBlock(n) } another_num() }; //滑动操作 var moveBlocks = function(direct) { //先将所有块的当前状态复制到新数组中 for (var n = 0; n < blocks.length; n++) { newBlocks[n] = blocks[n] + 0 } //合并,计算本次操作后每个块目标位置 getNewIndex(direct);
//动画开始 var t = 0; var int = setInterval(function () { //初始化背景 init(); //画有数字的块 switch (direct) { case 0: var stop = true; for (var n = 0; n < blocks.length; n++) { if (blocks[n] == 0)continue; var x = getPositon(n).x; var y = getPositon(n).y; y -= d * 4 * t;//一点点地改变坐标 实现动画效果 if (y <= getPositon(newIndex[n]).y) {//本块到达目标位置,不再动了 y = getPositon(newIndex[n]).y } else {//本块没有到达目标位置,动画不能停 stop = false } drawBlock(n, null, y) } if (stop) { //动画结束,重新给数组赋值 clearInterval(int); stopMoving() } break; case 1: var stop = true; for (var n = 0; n < blocks.length; n++) { if (blocks[n] == 0)continue; var x = getPositon(n).x; var y = getPositon(n).y; y += d * 4 * t; //停止移动的条件:该块到达最终位置 if (y >= getPositon(newIndex[n]).y) { y = getPositon(newIndex[n]).y } else { stop = false } drawBlock(n, null, y) }
if (stop) { //动画结束,重新给数组赋值 clearInterval(int); stopMoving(); } break; case 2: var stop = true; for (var n = 0; n < blocks.length; n++) { if (blocks[n] == 0)continue; var x = getPositon(n).x; var y = getPositon(n).y; x -= d * 4 * t; if (x <= getPositon(newIndex[n]).x) { x = getPositon(newIndex[n]).x } else { stop = false } drawBlock(n, x, null) } if (stop) { //动画结束,重新给数组赋值 clearInterval(int); stopMoving() } break; case 3: var stop = true; for (var n = 0; n < blocks.length; n++) { if (blocks[n] == 0)continue; var x = getPositon(n).x; var y = getPositon(n).y; x += d * 4 * t; if (x >= getPositon(newIndex[n]).x) { x = getPositon(newIndex[n]).x } else { stop = false } drawBlock(n, x, null) } if (stop) { //动画结束,重新给数组赋值 clearInterval(int); stopMoving() } break; } t++ }, 20) };
//滑屏监听 var startX,startY; $('#myCanvas').bind("touchstart", function(e) { e.preventDefault(); startX = e.originalEvent.changedTouches[0].pageX; startY = e.originalEvent.changedTouches[0].pageY; }); $('#myCanvas').bind("touchend", function(e) { e.preventDefault(); var moveEndX = e.originalEvent.changedTouches[0].pageX; var moveEndY = e.originalEvent.changedTouches[0].pageY; var X = moveEndX - startX; var Y = moveEndY - startY; if ( Math.abs(Y) > Math.abs(X) && Y < 0 ) {//上 moveBlocks(0) }else if ( Math.abs(Y) > Math.abs(X) && Y > 0) {//下 moveBlocks(1) }else if ( Math.abs(X) > Math.abs(Y) && X < 0 ) {//左 moveBlocks(2) }else if ( Math.abs(X) > Math.abs(Y) && X > 0 ) {//右 moveBlocks(3) } }); //键盘监听 document.onkeydown = function (e) { var keynum, keychar; if(window.event){ // IE keynum = e.keyCode; } else if(e.which){ // Netscape/Firefox/Opera keynum = e.which; } keychar = String.fromCharCode(keynum); if(['W', 'S', 'A', 'D','&','(','%','\''].indexOf(keychar) > -1){ moveBlocks(directMap[keychar]) } }; //按钮监听 var btns = document.getElementsByClassName("con"); for(var i=0;i<btns.length;i++){ btns[i].onclick = function() { moveBlocks(directMap[this.id]) } }
//初始化 开始 var init = function() { //画背景 context.clearRect(0, 0, 300, 300); context.fillStyle = '#B8AF9E'; context.fillRect(0, 0, 300, 300); context.fillStyle = '#CCC0B2'; for (var i = 1; i <= 4; i++) { for (var j = 1; j <= 4; j++) { context.fillRect(i * d + (i - 1) * a, j * d + (j - 1) * a, a, a) } } }; init(); //画有数字的块 for (var n = 0; n < blocks.length; n++) { drawBlock(n) }
}) </script>
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